Tekkit Classic Tutorial
This page is a combination of 3 different pages which are linked at the bottom.
Thanks to malsf21 for the IC2 tutorial and Cacher97 for the BuildCraft tutorial.
IndustrialCraft 2 -malsf21
The IndustrialCraft2 mod is a great place to begin the Tekkit experience, and a major reason for this is the Macerator. It doubles almost all of your ores. Though, to understand IC2, you need to understand a few concepts:
Keywords You Need to Know for IC2
- IC2 : The abbrieviation of IndustrialCraft2.
- Tick (t): Ticks are the measurement of the Minecraft world. It is the max a Block can Update, and is constantly used opposed to seconds (20t=1s). It is used in most measurements, such as EU/t, MJ/t etc.
- Chunk : Chunks are segments of Minecraft worlds. Each Chunk is a 16 by 16 by 256 rectangle. A player inside a Chunk will load the Chunk: a player very far away from a Chunk will leave it unloaded. Understanding Chunks is very crucial when building large-scale buildings or Nuclear Reactors.
- Electrical Units (EU) : EU is the measurement of electricity in IndustrialCraft 2. It is crucial. Machines both produce and use it, and even some armor, tools, and weapons. Conducting EU requires Cables. Like real electricity, too much EU causes an explosion! EU-in-realtime is measured in EU/t (Electrical Units/Tick).
- Packets (p): Packets are the measurement for voltage. Packets themselves are measured in EU/t. Packets can be changed with a Transformer. There are 5 Packets: UV, which goes up to 5 EU/t and uses Ultra-Low-Current Cable, LV, which goes up to 32 EU/t and uses Copper Cables, MV, which goes up to 128 EU/t and uses Gold Cables, HV, which goes up to 512 EU/t and uses Glass Fibre Cables, and EV, which goes up to 2048 EU/t and uses HV Cables .
- Voltage (UV,LV,MV,HV,EV): Like the real world, too much electricity can implode a system. So, voltage needs to be managed carefully. There are 5 Voltages, each with their own respective cable. To change, voltages, one must use a Transformer, which changes the packet size of a current, but not the actual amount of electricity.
First of all, you need to settle in, vanilla-style. Then, you can start improving. In order to build fantastic contraptions, loads of resources are needed. Mining is crucial to obtain these resources. Vanilla ores such as Iron, Redstone, Lapis Lazuli, Gold and Diamond should be mined. There will also be new ores, from various mods. IndustrialCraft2 features Copper, which is used to make cabling, and Tin, which is used in the construction of many different items. There is also Uranium, which is used to power Nuclear Reactors. RedPower2 has Nikolite, Tungsten and the three types of Gems (Ruby, Sapphire and Emerald).
- Lapis Lazuli
- All other Ores
It is recommended not to smelt any ores not currently needed, as the Macerator doubles all ores!
Rubber TreeNow, it is time to find Rubber, via the Rubber Tree. They are easily recognizable by the duller colour of the leaves, darker wood color, and the tower of three leaf blocks sticking out the top. When one is found, try breaking the Leaves for Saplings. Then, look for Sticky Resin. It looks like a brown spot on the tree.
Treetaps are used to harvest Sticky Resin from Rubber Trees
Once you've crafted a Treetap, use it (by right-clicking) on the Resin. Once all the Resin is collected, smelt the Resin. It turns into 1 Rubber. Use Charcoal instead of Coal . Charcoal is renewable: Coal isn't (yet).
Just like Ores, only smelt Sticky Resin when it's needed. Another IC2 Machine, the Extractor, triples sticky resin output!
Any collected Rubber Tree Saplings should be replanted. They can grow more sticky resin spots.
Copper Cables are the base item needed to transfer EU from one machine to another. They can only carry 32 EU/t, so don't output more than that. They'll explode!!!
Refined Iron is a very important item in IndustrialCraft. It is created by smelting Iron. You'll need a lot of it. It is the base for most IC2 Machines, items and tools.
Almost every machine needs a Machine Block. They are made by putting 8 Refined Iron in an O formation. Putting the Machine Block in the crafting grid gives back 8 Refined Iron, making it a convenient storage for Refined Iron.
The Wrench is the greasemonkey's holy grail. The Wrench allows you to safely remove machines, change output faces, and more, all by right-clicking. Be sure to use a Wrench, as not using one may cause your machine to disappear! Anything with a Machine Block or stores EU should be removed with a Wrench.
Making, Storing and Transmitting EU
The Generator produces EU by burning flammable things (anything which burns in a Furnace ). Putting items in the bottom slot burns the item for fuel, while placing items in the top spot charges the item. Remember to use a Wrench to remove them!
Now you have Generators, but the EU needs to go somewhere. Putting a Batbox beside a Generator will give you somewhere to put all of that EU. The BatBox stores power when there is an adjacent Generator/Copper Cable which is providing EU. It outputs EU through the small orange dot, which transfer's EU via Copper Cables. Use a Wrench to remove it, or to change where the orange dot is.
You'll notice the RE Battery was a common material in both the BatBox and Generator. They are very useful, for two reasons:
- They are a common building material
- They store up to 10,000 EU.
RE Batteries store EU, like a real battery. To charge one, put it in the "Charge Slot" of a Generator. To discharge it into a machine, put it in the "Burn Slot" of a Machine/Energy Storage Device. Right-clicking with it also instantly charges all power tools in your hotbar.
The Basic Machines
These machines run on EU, though they make everyday Vanilla errands a breeze. Removing these machines requires a Wrench. Not using a Wrench gives you a Machine Block. These machines can only take in 32 EU/t (Copper Cables). Anything higher than that will make them EXPLODE!
While placing Sticky Resin in a Furnace only yields one Rubber , but placing Sticky Resin in an Extracor yields THREE Rubber. Now, making Rubber got so much easier. It even turns Rubber Wood and Rubber Tree Leaves into Rubber. This machine can be upgraded to a Centrifuge Extractor , which does the job faster for less power. Upgrades can be used with the Extracor.
The Macerator is a great tool for mining. Placing any Ore in its top slot turns it into TWO Dusts of the same type, which then can be smelted/condensed into the regular ingot. This does not apply to Tungsten Ore . It can also Macerate Coal , which is useful later in-game. The Macerator can be upgraded to a Rotary Macerator, which can awesomely auto-do stuff for you. The Macerator accepts Upgrades.
The Electric Furnace is an IC Machine that uses EU to smelt items, rather than fuel such as coal or wood. Unlike a Vanilla Furnace, the Electric Furnace doesn't waste EU. So, once the job is done, no more EU is used. It can be upgraded to an Induction Furnace , which does the job a lot quicker. It can be even quicker with Upgrades.
The Process is simple:
- Macerate Coal to yield Coal Dust
- Craft 8 Coal Dust with Flint to make a Coal Ball .
- Put the Coal Ball in the Compressor to make a Compressed Coal Ball .
- Craft 8 Compressesd Coal Balls with either Obsidian, Bricks or a Block of Iron to make a Coal Chunk .
- Compress your Coal Chunk...
and yield a Diamond. Impressive. The Compressor can be upgraded to a Singularity Compressor . It can also be upgraded with upgrades.
The Miner really does all of your mining for you. Supplying it with power, a Mining Drill, a Scanner and some Mining Pipes lets it dig down into the earth, and grab all of the ores you need! The Pipes are even reusable, as taking out the Drill gives the Pipes back. It puts everything in an adjacent chest.
The Pump takes out liquids, and places them in buckets. When given power and buckets, it will suck up any liquids directly below it, OR, if connected to the Miner, any lava the Miner encounters. It can also automatically make snowballs if placed next to an adjacent Compressor.
These machines are sources of EU that don't run on limited materials like coal. These machines also require a Wrench to remove.
A good source of natural energy (energy that is created using natural and sustainable sources) is the Wind Mill, as it is quite cheap, and produces a fair amount of energy, depending mainly on placement.
The Wind Mill's EU production is calculated like this:
250 EU x (Layer Placed ON - Obstructions)
Minimum Generation :
1 EU x (Layer Placed On - Obstructions)
1000 EU x (Layer Placed On- Obstructions)
Obstructions are anything which intrudes in the Wind Mill's 9x9x7 area, or four blocks extending on every side, except three for the top and bottom.
The Water Mill, like its name suggests, runs on water. There are two methods to using the Water Mill.
- Placing a Water Bucket in the Bottom Slot (1 EU/t)
- Placing it Underwater. (0.1 EU/t per adjacent body of water)
This makes the Water Mill great for early usage, and later can be automated using RedPower 2.
A single Solar Panel produces 1 EU/t during daylight. It totals to approximately 13050 EU a day, though it doesn't work in the night. Unlike Wind Mills/Water Mills, they can be placed adjacent to each other.
They can be upgraded into Solar Arrays (Low, Medium and High Voltage), which will give 8 times more energy per tick on every tier.
- 8 EU/t
- 64 EU/t
- 512 EU/t
Since Copper Cables can't handle MV/HV Arrays, an upgrade is needed. Glass Fibre Cable is most recommended, because it can carry a voltage of 512 EU/t and will only lose 1 EU every 40 blocks. They are also quite expensive, using 1 diamond for 6 of them.
When using a Medium Voltage Solar Array you will need a MFE Unit, which stores 600,000 EU.
This needs 4 Energy Crystals to build. Energy Crystals, like RE-Batteries, store EU.
A High Voltage Array will require an MFS Unit (or MFSU), which can store up to 10,000,000 EU. Wow.
You might have noticed that there are different types of Cables. In order for them to be used in conjunction, Transformers must be used.
The LV Transformer lets you convert LV voltage to MV, or vice-versa. The cabling touching the one-dot side is for LV-Voltage; the Three-Dotted Side is for MV-Voltage. The orientation of the Three-Dots can be changed with a Wrench.
The MV Transformer lets you convert MV voltage to HV, or vice-versa. The cabling touching the one-dot side is for MV-Voltage; the Three-Dotted Side is for HV-Voltage. The orientation of the Three-Dots can be changed with a Wrench.
The HV Transformer lets you convert HV voltage to EV, or vice-versa. The cabling touching the one-dot side is for HV-Voltage; the Three-Dotted Side is for EV-Voltage. The orientation of the Three-Dots can be changed with a Wrench.
There are three types of upgrades:
The Overclocker Upgrade is an upgrade which speeds up machines, but uses much more EU. Not all machines can accept them: only Processors (something which takes in an item, then spits out out differently) can use them. Examples include the Macerator , Charging Bench , or Singularity Compressor. It is placed in the right side of Processors.
Each Overclocker decreases processing time by 30% and EU Consumption by 60%. Though, if EU Consumption is too high, an Energy Storage Upgrade is needed to keep up with the demand. Overclocked machines can't exceed an operation per tick, so adding more than that is useless. Usually, 8 Overclockers is enough, as it doesn't need Energy Storage Upgrades, but runs the machines 8 times as fast.
The Transfomer Upgrade really works like a Transformer: every Upgrade increases the amount of EU the machine can take in before exploding. It increases the acceptable voltage by one. i.e. An Extractor can only take LV voltage: adding two Transformer Upgrades allows it to take LV/MV/HV Voltage in.
Remember to put your Transformer Upgrade BEFORE you start the power: not doing so will cause an explosion.
The Energy Storage Upgrade increases the amount of Energy some machines can store. While it doesn't work on BatBoxes, it does work on Charging Benches, as well as all other Processors. It increases the EU storage by 10,000 per upgrade.
Theses aren't required at all; they are only used when too many Overclockers are used, so the Energy Consumption is higher than the max EU reserved for an operation. It also increases the amount of EU a Charging Bench can store.
Basic Electric Armor
There are a variety of Utility Armors available in Tekkit. Most of them use EU, and some of them make it.
The first you will need to craft is a Solar Helmet. It produces 1 EU/t, the equivalent of one Solar Panel. It is highly useful when using an Electric Jetpack, as you can extend the amount of time you need to fly around before recharging!
The BatPack is a portable energy device worn as a chestplate. It has a storage capacity of 60,000 EU, equal to 1.5 BatBoxes. It can be used to charge a variety of handheld Electric Tools such as the Electric Treetap, Electric Wrench, Electric Hoe, Mining Drill, and Chainsaw.
Now, you've got your handy BatPack. But what do you do with it? These tools help you out with daily vanilla activities. They don't consume durability: instead, they consume EU.
Other than being Jason's favorite weapon, the Chainsaw has many uses. First, it acts like an Electric Axe, chopping down trees using EU. Second, it acts like Electric Shears, allowing you to shear sheep, cut down leaves, and take down cobwebs. Finally, it works as a GREAT zombie-killing tool. It can be charged by a BatPack, LapPack, RE-Battery, any EU-Storage device, and a Generator.
Remember that Wrench we made earlier? Now, you can make an EU Version! It can be charged by the same items a Chainsaw can. It even has a Lossless mode (M), so your machines never break!
Just like the Electric Wrench, the Electric Treetap is basically a Treetap on EU.
Just like the Electric Wrench, the Electric Hoe is a vanilla Hoe on EU.
The Mining Drill is an Iron Pickaxe/Shovel combo which runs on EU. It is also used in the Miner.
It can be upgraded to a Diamond Drill, which acts like a Diamond Pickaxe, letting it drill Obsidian.
The Nano Saber is an Electric Sword. While the Nano Saber is useless when off (it does one heart, though, and it consumes no EU), when on, it deals 10 hearts of damage, though consuming tons of EU. It can insta-kill someone wearing NanoSuit Armor.
This recipe requires Carbon Plates, which is made by using Coal Dust to craft Raw Carbon Fibre to make Raw Carbon Mesh , which is then Compressed. It also requires Advanced Alloys , which are made by compressing Mixed Metal Ingots .
Advanced Electric Armor
All of these armors are end-game: they require a LOT of resources, but save you in the long run.
The LapPack is an upgrade to the BatPack, with an energy storage capacity of 300,000 EU compared to the BatPack's 60,000, equivalent to half the storage capacity of an MFE Unit. It has the same uses as the BatPack, but with more storage.
NanoSuit Armor is an armor set consisting of:
NanoSuit Body Armor:
NanoSuit Boots (reduce Fall Damage as well):
When this almighty suit set is put together, it negates 90% of all damage done, which really helps out when in the Nether, in Lava, or in The End. NanoSuit Armor is upgradeable to QuantumSuit Armor, which negates 100% of damage, with even more bonuses.
The QuantumSuit Armor set consists of four parts:
QuantumSuit Body Armor:
QuantumSuit Armor is an upgrade of NanoSuit Armor. It is purely epic. First, it negates 100% of all damage done, while it is charged. Second, the Helmet refills your hunger bar, breath underwater, and cure poison, at the price of EU. The Leggings, while holding down CTRL, let you sprint super-fast. Holding CTRL while jumping lets you go up to 9 Blocks High.
It requires Iridium Plates, made from a Mass Fabricator .
Once you have your nice little house, its time to get real-Industrial. These machines are either upgrades of previous ones, or super-awesome new ones which can change the game FOREVER. Use a wrench to remove these guys.
The Centrifuge Extractor is a souped-up version of the Extractor. Firstly, it can process 3 ITEMS AT A TIME!!! Though, it needs time to build up M/S. A Low M/S doesn't bode well for time, but when it hits its non-upgrade max (7500 M/S), it processes a whopping second for each Rubber. A second. Upgrading it with Overclocker Upgrades can make it max out at an operation every tick. AMAZING! Each Overclocker also increases the max amount of M/S. When not processing, it automatically loses M/S, unless a Redstone Signal is applied.
It takes in LV voltage.
The Rotary Macerator is a Macerator with benefits. It has a second slot, which can used either for more inventory, or for modifiers. The Modifiers help with processing. They are:
- Adding Iron Ore with Coal creates 2 Refined Iron Dust per ore, and uses 1 Coal per every 128 Iron Ore.
- Adding Copper Ore on the left and Tin Ore on the right creates 2 Bronze Dust per Copper Ore, using a Tin Ore every fourth Copper Ore.
- Adding Coal with Water Cells creates 1 Hydrated Coal Dust per Coal, and uses 1 Water Cell per 8 Coal.
Just like a Centrifuge Extractor, the Rotary Macerator needs to build up RPM to work efficiently. If it reaches 7500 RPM, it can process an item really, really quickly.
It takes LV voltage.
The Induction Furnace is a super-efficient/super-fast Electric Furnace. It can process 2 items at once, saving lots of EU. It needs to build up Heat, and without it is HORRIBLE. With 100% Heat, it works extremely quickly. Applying a Redstsone Signal keeps the Heat. Unlike other Advanced Machines, it does not have slots for Upgrades.
It takes MV/LV Voltage.
The Singularity Compressor is a faster Compressor. It needs to build up PSI, and at 75,000 it goes crazy-fast. Without a Redstone Signal, PSI is lost in seconds.
It takes LV Voltage.
The Teleporter teleports you over super-long distances in really short periods of time. It's useful in so many ways! Though, the Teleporter can ONLY be powered by an adjacent EU Storage's orange dot directed towards of its faces, not a cable. To link two Teleporters (a lone Teleporter would be useless), aFrequency Transmitter must be used. A Redstone Signal will then activate a Teleporter. Teleporters use EU based on how far the targeting teleporter is, and the inventory size of the entity(player). An Ender Chest can be used to partially lower the entity's inventory.
An MFSU is recommended as it stores more EU which means longer distance and full inventory teleports.
Batboxes can be used, however it can be only used to teleport a very short distance at a near-empty inventory.
The Recycler destroys stuff and makes Scrap. Why?
- Scrap can make Scrap Boxes, which can give you awesome stuff.
- Scrap is used to make Fertilizer
- Scrap helps the UU-Matter making process.
The Recycler only takes in LV Voltage, though it does take upgrades. Yay! The Recycler takes almost everything. It doesn't take Glass Panes, Snow Balls or Scaffolds.
The Mass Fabricator is a super-expensive utility machine. When given 1,000,000 EU, it produces one UU-Matter; a material very important for making QuantumSuit Armor, as well as almost every single other Vanilla Block in game. It supports EU up to High Voltage, making it ideal for mass EU setups.
Feeding it Scrap in the bottom slot reduces the amount of EU needed to 166,666EU per UU-Matter, which makes Recycler-Mass Fabricator combinations very useful.
When given a Redstone Signal, it halts production. It must be removed with a Wrench. It doesn't take upgrades.
The Oil Fabricator, like the Mass Fabricator, produces stuff with EU. Instead of UU-Matter, the Oil Fabricator consumes 49,600 EU to make one bucket of Oil, which is used in the Buildcraft Mod. It can also condense the Oil to make EMC very quickly.
The Oil Fabricator must be removed with a Wrench, and doesn't allow upgrades.
The Lava Fabricator fabricates buckets of Lava, using 55,000 EU. It outputs into an adjacent Tank or Waterproof Pipe. It must be removed with a Wrench. Upgrades cannot be put into the Lava Fabricator. Unlike most machines, the Lava Fabricator doesn't have a set Voltage: instead, it can only take in 250 EU/t, regardless of packet size.
The Terraformer does what it sounds like: it changes the world around it. It changes blocks within a 8-Chunk (96 Block) radius, using some sort of TFBP. While the Terraformer can run on 1 EU/t, it completes jobs based on total power (like a Mass Fabricator). Therefore, it is recommended to use high-EU generators for quick terraforming. It takes in HV Voltage.
The Terraformer is customizable with TFBPs; each TFBP can do different effects on the landscape, ranging from flourishing plants to wastelands. The amount of EU needed requires on the TFBP used. Unlike most machines, a Terraformer with a TFBP inside, when right-clicked with a Wrench, will first drop the TFBP. A second right-click will result in the Terraformer being removed.
- The Tesla Coil, when activated by a Redstone Signal, will electrocute anything within a 4-block radius, almost insta-killing anything in its path. While it only consumes 2 EU/t, it can knockout an unarmored player in an instant. The shock even goes through blocks!
It can only take MV/LV voltage; it must be removed with a Wrench.
In combination with Wireless Redstone , it becomes a deadly weapon.
Nuclear Reactors are an AWESOME way to make power! They make a whopping 2048 EU/t (but only if done right)! Unfortunately, with great reward comes great risk, and that's certainly the case with reactors. They could explode horribly, creating a nuclear meltdown! We sure don't want that!
--WARNING NUCLEAR REACTORS ARE FOR EXPERIENCED TEKKIT PLAYERS—Much like the real world, Nuclear Reactors are a very complex system of blocks that work together to make HUGE amounts of electricity! While the basics of using Reactors (sometimes called Nukes) will be explained, it's recommended to head over to the respective pages, or to check out this handy tutorial on setting them up. Nevertheless, let's delve into the world of Nukes! Before we can get started on making these wonderful contraptions, a lot of resources are needed. It's advised to have most (if not all) of IndustrialCraft's late-game machines, to speed up production.Much like real-world reactors, IC2's reactors run on Uranium. The player can mine Uranium Ore, but before usage it must be processed into Refined Uranium.
A Singularity Compressor can also be used, which can speed up the process.Once the player has obtained Refined Uranium, it must be used to make fuel (to power the reactor). This fuel is called a Uranium Cell
Now, the player has the fuel required, the main machine must be built.
Basic Reactor Mechanics (Heat and Cooling)All Nuclear Reactors, regardless of their size, require one Nuclear Reactor (also known as the Reactor Core).
Several of these materials (especially the Advanced Alloy and Advanced Circuit) require many materials. A sizable bank of EMC is recommended before a Reactor is constructed.This reactor will be the main power generator in this setup. If the Reactor is receiving a Redstone Signal, it is turned off. We could just stop here, and shove a Uranium Cell into the Reactor. It'll start producing energy, but it might explode! Let's implement some sort of regulation, via the Thermal Monitor:
A very important mechanic for players to understand is heat; the reactor builds up heat as it is burning Uranium Cells. If the reactor overheats, it will blow up! That's why we have the Thermal Monitor. Placing it on the Reactor will allow it to measure the Reactor's heat output. The player can change the heat limit onto the Monitor; exceeding the limit sends out a Redstone Signal, which when directed back at the Reactor, causes it to shutdown. The player must attach Redstone Dust/Red Alloy Wire going from the monitor back towards the Reactor. Not doing so will not emit a Redstone Signal. As the Reactor flickers on/off, it will never overheat and explode.Another way to deal with Reactor heat is to cool it down. Surrounding the Reactor with water/Ice will cool it down, as well as pumping in Ice and Snow. IC2 introduces the Coolant Cell, which is much more efficient.
Putting it inside the reactor will lower the Heat level of the reactor, as the Coolant Cell will lose "charge". Coolant Cells regain "charge" while inside a Reactor, but it loses more "charge" than it gains while the Reactor is active.
Voila! The basics of a Nuclear Reactor are covered! Now, onto the hard stuff!
Reuse, Reduce, RecycleOnce you finish using a Uranium Cell, it's gone! That's no good! Sometimes, you might get a Near-Depleted Uranium Cell, which you can turn into a Depleted Isotope Cell!
You can also craft a Near-Depleted Uranium Cell (explained later).
Now that you have a Depleted Isotope Cell, you can turn it into a Re-Enriched Uranium Cell! Except, there's a twist: you have to "heat it up" in a Nuclear Reactor. Much like putting a Uranium Cell into a Reactor, you must put the Isotope Cell into the Reactor, until it becomes "fully charged".Now you have a Re-Enriched Uranium Cell! Let's turn that back to regular Uranium:
Woohoo! Hooray for recycling! Once you get an advanced reactor up and running, using less Uranium is super-duper useful.
Upgrades! (Chambers, Advanced Cooling)
Now, you might notice that the Nuclear Reactor is rather small. Have no fear, you can add more slots! Each Reactor Chamber you add increases the storage capacity of the Reactor, with up to six Chambers (one for each side of the block).
With these awesome upgrades, you'll need more awesome components.
-Work in Progress- (that's it for now, will come back later)
Equivalent Exchange 2Equivalent Exchange is one of the most well-known mods in Tekkit Classic! It allows the player to harness the powers of alchemy, to turn items into more items! This guide is dedicated to teach new Tekkit Classic players how to start off their experience with the wonders of EE2.
Basic EE2 Terms
Before we delve into the wonderful world of Equivalent Exchange, it is important to go through a few key concepts/words:
- EE2, which is an abbreviation for Equivalent Exchange 2. We will be using this acronym throughout this explanation.
- EMC, which stands for Energy-Matter Currency, is a unit used to show the worth of an item. The higher the EMC, the more valued an item (typically) is. Not all items have an EMC value. A table of all EMC values can be found here .
- Fuel, or any EMC-rich item. The fuels are: Charcoal, Redstone, Coal, Gunpowder, Glowstone, Alchemical Coal, Blaze Powder, Mobius Fuel, Aeternalis Fuel, Dark Matter, and Red Matter.
- Matter, or any item which is not Fuel, and has an EMC Value.
- Transumtation, or the use of the Transmutation Tablet to convert items.
- Condensing, or the use of the Energy Condenser to mass-produce items.
- Power Levels, or the level of power a specific EE2 tool has (i.e. The Philosopher's Stone )
Sticks and Stones
As with any normal Minecraft setup, the player will need to get their standard material set. Here's a quick list of the basics any alchemist needs, in order of importance.
- Iron, Redstone, Glowstone
- Cobblestone, Wood, Coal
- Lapis Lazuli, Wool
All of these materials are crucial for the player to begin their search into the arts of alchemy.
Before we start doing some amazing transformations, we need to make some base materials. EE2 features a three-tiered item called Covalence Dust, a basic building-block for future tools. In addition, Covalence Dust can be used to conveniently repair tools, either by themselves or with a Talisman of Repair. There are three types of Covalence Dust:
Low Covalence Dust
Low Covalence Dust is used in very low-tier EE2 items. Note that this recipe requires Charcoal, not Coal.
Medium Covalence Dust
Medium Covalence Dust is used in medium-tier EE2 items.
High Covalence Dust
High Covalence Dust is used in high-tier EE2 items. Note that this recipe requires Coal, not Charcoal.
An example of Covalence Dust used in the repair of items.
Intermediate Alchemy: Nifty Tools
The Philosopher's Stone is infused with special magic, which, unlike other tools, makes it completely unbreakable! Instead, it's durability shows the Stone's Power Level. The Power Level affects the power of any transformations done with the tool. The player can raise the Power Level by pressing the "Charge" Key, defaulted to "V", and lower it by pressing "Shift + Charge". The player can right-click a block with the Philosopher's Stone to change it into another one. The full list is on the Philosopher's Stone page.
In addition, the Philosopher's Stone is used in many vital crafting recipes for late-game EE2 wonders. It is always returned when used in a crafting recipe. It also doubles as a Crafting Table. Pressing "Extra Function Key" (Defaulted to "C") opens a portable crafting table.
Finally, the player can use the Philosopher's Stone as a weapon. Pressing "Release Charge" (defaults to "V") fires a projectile which can transform peaceful mobs to other peaceful mobs, and aggresive mobs to other aggresive mobs (A Cow will never become a Creeper, or vice versa).
Philosopher's Stone is not consumed by the recipe.All it requires is for the player to place the Transmutation Tablet on a block Right-clicking it opens this GUI.
There are three "slots" in the Transmutation Tablet:
The Input Matrix is the smaller circle on the left. Dropping an item into the Input Matrix "teaches" your Transmutation Tablet that item. It can now replicate it, if it has enough EMC. This does not consume the item.
The Burn Slot is the box with a fire icon in the middle. Placing an item with EMC into that slot will consume that item, and add it's EMC value to the Tablet to use for Transmutation. For example, placing one Cobblestone inside the Burn Slot gives the Tablet 1 more EMC.
The Output Matrix is the larger circle on the right. The Tablet can create items that it has already learned, using the EMC stored inside that tablet. For the Tablet to produce one Diamond, for example, it will consume 8192 EMC from the Tablet's EMC storage, and output one Diamond.
The Transmutation Tablet can only convert Matter to Matter and Fuel to Fuel. Basically, placing Matter in the Burn Slot only allows the player to create Matter; for the player to make Fuel, the player must drain out all of the EMC first, then put a fuel into the burn slot, and vice versa. Klein Stars can be utilised to bypass this mechanic. The player can see which type of EMC they are "locked" to, via the top of the GUI.It can also be upgraded to the Portable Transmutation Tablet, which instead is an item in the player's inventory that the player can carry around with them.
The information of a Transmutation is linked per-player. The same player can access any Transmutation Tablet, and have the same amount of items learned, same amoutn of EMC, etc.
The player can "unlock" all items by placing the Alchemical Tome in the Burn Slot.
One of the best uses of Covalence Dust is to make Divining Rods! They let the player see what valuable ores are below/around the player.. There are three tiers, each tier corresponding with one tier of Covalence Dust. Each tier of Divining Rod uses a different amount of EMC-Fuel.
|||Short Range||Average EMC value of blocks in scanned area|
|Average EMC value of blocks in scanned area|
Best EMC value found
|Average EMC value of blocks in scanned area|
Best, second-best and third-best EMC values found
|Modes||Scanning Dimensions||EMC Consumed|
|Short Range||3x3x3||1/2 Charcoal|
|Mid Range||16x3x3||1 Charcoal|
|Long Range||64x3x3||1/2 Redstone Dust|
The Talisman of Repair is a very useful tool; right before any tool in the player's hand breaks, it consumes one Covalence Dust of the appropriate tier to repair that tool! It's very useful for mining, and always prevents the player from losing precious tools.
|Fuel Used||Items Available to be Repaired|
|Low Covalence Dust||
Wooden and Stone Tools, Fishing Rod, Leather Armour and treetap
|Medium Covalence Dust||Iron, Gold, Ruby, Bronze (IC2), Emerald, Sapphire Tools and Armour, Flint & Steel, and Shears|
|High Covalence Dust||
Diamond Tools and Armour
Furthermore, the Talisman of Repair fixes tools free of charge when it is placed, with the tool, in an Alchemical Chest /Bag. It also works with the DM Pedestal. The only disadvantage to this is it repairs rather slowly, at one Damage Point per second.
Intermediate Alchemy: Alchemical Storage
The Alchemical Chest, unlike normal chests, features a whopping 104-slot inventory space! This efficient space usage allows players to conveniently store tons of items, without the need for four Chests! In addition, in can activate certain EE Power Items, like the Talisman of Repair! Putting tools with the Talisman in the Alchemical Chest repairs those tools, for free! It also activates the Gem of Eternal Density , the Black Hole Band , and the Void Ring. It's also useful with the DM/RM Furnace, but that's another story for later.
The colour of Wool changes the colour of the bag; bags can be re-coloured by placing them and a dye in the Crafting Table.Alchemy Bags have all the same features of the Alchemical Chest: they activate EE Power Items, have 104 inventory slots, etc. In addition, they are portable, and are linked to each player's inventory. That means losing the bag will not lose the player's items; the player just needs to re-craft the Alchemy Bag with the same colours. Two Alchemy Bags with the same colours will yield the same inventory to the player. Here's a quick demonstration of the Alchemy Bag's GUI + the 16 different colour combinations:
Alchemy Bags become very useful when the player is carrying precious cargo in dangerous areas (i.e. the Nether) and doesn't want to lose them.Transmutation Tablet only accepts up to one stack of items at a time, which is very boring if the player wants to turn Cobblestone into Diamonds. Furthermore, players can't pump items into Transmutation Tablets! That's what the Energy Condenser is for!
While this recipe is relatively expensive, it really pays off. The Energy Condenser allows players to duplicate items, using EMC of course.
This is the Energy Condenser's GUI! In the top left corner, the player can place the "target item". This is the item that is going to be duplicated. The other 91 inventory slots are "feeder slots"; any item placed in there which is not the target item is consumed. EMC is added to the EMC counter, or the yellow bar in the top, and if the EMC counter reaches the EMC of the target item, a new target item is produced, using the EMC stored in the Condenser! Cool! Unlike the Transmutation Tablet, the player needs an actual copy of the item to duplicate, but, the Condenser allows for easier mass production. In addition, other mods such as RedPower and BuildCraft can interact with the Energy Condenser. The Energy Condenser has an EMC cap of 10,000,000 EMC, which becomes a problem with Klein Stars .
Advanced Alchemy: EMC Generation/Storage
The Law of Conservation of Mass states that Matter cannot be created or destroyed, but it can be transferred with Energy. This is even true in the Energy Condenser world, but with one twist! The best of alchemists can actually convert light energy into EMC, to create matter! They use a device called the Energy Collector.
This is the Energy Collector Mark 1, the lowest tiered Energy Collector. By itself, it is able to convert light energy (such as the Sun, Torches or Glowstone) into EMC! If it is placed beside an Energy Condenser/Antimatter Relay, all the EMC will be transferred to that block! Now, you can create Diamonds using an Energy Condenser - Energy Collector combo! The Energy Condenser can be surrounded on all six sides of the block by Collectors, with each Collector generating more EMC! Placing a block of Glowstone on top of the Collectors will give them maximum efficiency.
If the Collector isn't placed beside a Condenser, it still has the ability to convert Fuel! As it generates EMC, it can consume a lower tier fuel, and "upgrade" it. Here's a quick list of all upgradable fuels.
|Item||Turns to||Emc needed|
|Glowstone Dust||Alchemical Coal||128|
|Alchemical Coal||Blaze Powder||256|
MK2 Energy Collector
Placing the Antimatter Relay beside a Condenser will generate a moderate amount of EMC for the Condenser. Furthermore, any Energy Collector placed beside that Antimatter Relay will also transfer it's EMC towards the Relay, which will be relayed towards the Condenser. Now, the amount of EMC can rise and rise again!
Antimatter Relays, when not linked to an Energy Condenser/DM Furnace/RM Furnace, can also build up its own EMC bank. It can furthermore receive items (with EMC, of course), and break them down into EMC!
Antimatter Relays ALSO transfer EMC to Klein Stars ! The Relay, when not connected to a Condenser, can "charge" a Klein Star with EMC from it's own bank.
A combination of Collectors and Relays are commonly called a Power Flower.Here are the other two tiers of Relays:
MK2 Antimatter Relay
--THIS IS THE END OF malsf21's EDITS SO FAR--
Advanced Alchemy: Alchemical Fuels
Now, any advanced alchemist doesn't use boring old Coal to conjure and manipulate items! No! Alchemists use Alchemical Coal!
The first step to getting Alchemical matter is by making Alchemical Coal. --THIS IS THE END OF malsf21's EDITS SO FAR--
Step Four: Better Items
So now that you have a bunch of EMC available, we are ready to start making some of the better items that is included in EE2.
First, we're going to make some Aeternalis Fuel. There are two ways in which you can do this. The first, is to place a form of fuel into a Collector, and wait. Eventually, the fuel you put in will change into Aeternalis Fuel.The other method is to craft it. This method is quite a bit quicker than the previous method, but it requires you to have all of the resources available. Just follow the crafting recipes below.
From here, you can either start making Dark Matter Tools and some of the Power Items (Like the Rings), and Armor. Or, you could start making Red Matter . Red Matter is used to craft most of the high tier items in EE.
BuildCraftBuildCraft is a mod with amazing potential and power. It focuses around the transport and collection of items, from sticks to diamonds, using a seemingly complex but actually rather simple system of pipes, engines and machines. From sorting your chests to mining out an enormous amount of resources with the almighty Quarry and the infamous Combustion Engine, the possibilites are endless! This page will help you get started in Tekkit using BuildCraft, and hopefully give you plenty of ideas on how to go beyond it.
New WorldWhen your world generates, you will need a few things. Many BuildCraft machines require a significant resource investment, especially a Quarry, so it is your best interest to gather lots of resources. You will need plenty of Iron, Gold, Redstone, Cobblestone, Sand, and Cactus in order to build and utilise the majority of BuildCraft machinery. You'll also need a few diamonds, but who doesn't?
Basic BuildCraftLet's start with the very basics! Before we can start building complex machines, we need to be able to manipulate them! The Wrench is the perfect tool to do so, allowing you to rotate and adjust your array of machines!
Next, in order to power all of our machines, we'll need an Engine to make some power. The cheapest type of engine is the Redstone Engine :
The Redstone Engine is very cost-efficient; not only is it cheap, but it requires no fuel to operate. Just give it a redstone signal, and it'll start producing MJ! You can hook up a Redstone Engine to many different contraptions, including pipes, pumps and quarries. Unlike other engines, the Redstone Engine will require some time to warm up and run at peak efficiency. The color of the engine shows its power output. There are three stages: Blue, meaning either that it's off or producing low power; Green, meaning that it's at medium efficiency; and Yellow or flashing yellow/red, which is the peak power production of 1 MJ per second. It takes up to 10 minutes to reach this peak efficiency. Also, a small note: if the engine is connected to nothing, it can blow up when it reaches flashing yellow/red! Be careful, and manage your engines!
For a Redstone Engine to power something, the blue cube must be pointing towards the thing that it is powering. You can use a BuildCraft Wrench to adjust the Engine.
You'll also notice that we used a Wood Gear in the Redstone Engine. Gears are a big crafting component for a lot of BuildCraft machines, and you'll be seeing more and more of them later on.Now, let's connect that Engine to something! One of the things that BuildCraft is good at is item transporting. To move items around, we use pipes. For now, we'll use two basic types of pipes: wooden, and cobblestone!