Items in minecraft have been standardized under the Equivelent Exchange mod, but this has not solved the issue of item values entirely. Thus, a player may be interested in incorporating a standard currency system on a server.
Reasons to use a currency system
- A common area where EMC fails is in the difference between direct and relative values. If a player has 20 condensors with Mk 3 collectors and relays surrounding, then they probably won't consider a ball of redmatter to be terribly valuable. Thus, when offered such for the creation and purchasing of an IC2 machine, the trade is not worthwhile.
- Another reason, there are too many items and values for EMC to be used as a practical currency. US dollars run in $1, $2, $5, $10, $20, $50, and $100 bills, seven bills total. Minecraft has hundreds of items, and many of them have EMC value.
- In order to make good, easy trades, a standard currency system with only a few set value currency items should be used.
- Note: using items with an EMC value does not solve much, since it still creates the problems noted above.
- Here are a few currency systems devised for just such a purpose. Add currency systems here if you have a functional system to propose. Making currency worth 8 of the lower level currency is reccomended (8A for 1B).
- IC2 based system(greater) (very good for servers with lots of EU, using things like nuclear reactors)
- IC2 based system(lesser) (uses solar panels, needs the server mint to have functional and efficient solar panel factories, otherwise high value currency will be in constant excessive demand)
- BuildCraft Based system (very few number of currencies, slightly complex. Good for smaller trades.)
- Note: it should be easier to trade for currency than it is to make the currency. Otherwise, no useful trading will occur.
Potential Currency systems
- Credit card systems, involving floppy disks and RP2 CPU's or ComputerCraft CPU's.
- EU currency: using batteries, Lapotron crystals, etc. for currency.
- The original currency plan here was unable to be used due to an issue in currency production.