|Mod Included||Industrial Craft 2|
The Mining Laser is a powerful mining tool, as well as a ranged weapon, with multiple firing modes for various purposes. To change the firing mode, hold down "M" and right click. The different modes include Mining, Low Focus, Long Range, Scatter, Explosive, Horizontal and Super Heat.
As a weapon, the Mining Laser can be used to eliminate mobs and other players. Firing on them causes the target to combust.
The Mining Laser stores 200,000 EU, and can only be charged from a LapPack, MFE Unit, MFSU, or Charging Bench (Mk II or Mk III) . In the Nether, the Mining Laser can be used to mine Nether Ores without causing Zombie Pigmen to become aggressive. It can also be used to deflect incoming Ghast fireballs. When shooting a mob that drops food, the mob drops the cooked version (for instance, raw porkchop becomes cooked porkchop and raw beef becomes steak). When using the Mining Laser, there is a 1 in 3 (33.3%) chance that the block destroyed will not drop as an entity.
The Mining Laser is the only weapon (other than Archangel's Smite, a Blowgun, and the Athame) that can damage Endermen without them teleporting away. The Long-Range mode will kill an Enderman in 8 shots.
The speed of the Laser's beam is faster than the speed of a player falling. This means that if a player were to fire the Laser while falling, the beam would hit the ground faster than the player.
A Mining Laser's beam will go through anything that has a hitbox smaller than a block (e.g. mushrooms, vines etc.), but will only go through one block of water.
- Note! When mining wood/wooden planks with a mining laser, there is a nice chance that the wood will be set on fire, so building/fixing your wooden house with a mining laser is NOT recommended.
|Raw Materials Needed|
Modes of OperationEdit
The default key to change the mode of the Mining Laser is M, but it can be set to any key in the Settings menu.
|Firing Mode||Mode Description||EU per Shot||Damage per Shot||Beam Travel Distance||Block Penetration Distance|
|Mining||Normal beam, average power||1250|
|3.5 hearts||30 blocks||6 stone|
|Low-Focus||Very short-range beam, small power||100|
|0.5 hearts||3 blocks||1 stone|
|Long-Range||High-range beam, high power||5000|
|10 hearts||64 blocks||27 stone|
|Scatter||25 beams, 5x5 square formation, average power per beam||10,000|
|2.5 hearts||64 blocks||16 stone|
|Explosive||The beam explodes upon touching a block||5000|
|3.5 hearts||64 blocks||2 stone|
|Horizontal||The beam will travel perfectly horizontal. Presumed to be similar to mining mode, except it does not shoot in direction faced.||1250|
|3.5 hearts||64 blocks||6 stone|
|Super Heat||The beam drops the smelted product of the block (if possible). Cobblestone drops as smooth stone, sand drops as glass and nether ores turn into the normal ore.||2500 (80 shots)||7.0 hearts||Presumed to be 64 blocks||
1 (stone) 13 (dirt)
A Mining Laser can be placed into a Deployer which, when pulsed with a redstone pulse, will fire the laser on whatever mode it was set to before being placed in the Deployer. The Deployer will drain the charge based on the mode and frequency of discharges; exactly as if a player had used it.
Mining lasers when shot at an enemy, (mob or player), will set them on fire