My current project in Tekkit is a High Voltage Solar Array factory, fully automated and resourced by quarries. I'm not using EE for materials but I have an energy condenser to convert cobblestone, dirt, gravel and marble into sand. Sand is used in the recyclers and to back fill the old quarries using a BC Filler.
Thanks for the suggestion. Very true. I prefer Quarries for other reasons, namely I get to explore cave systems that might not be found otherwise. I also want to find all the minerals I can in an area. I also like the challenge of getting resources without the Condensor. I have used them before but after awhile I lost interest because it became too easy. Placing my own limitations on the game makes it fun for me.
Yea. I was thinking about making another tutorial on how to make a Solar Array factory, but idk, it might be too complicated or mainstream. But i do see your point on limitations, once you have a factory its just wait and collect. However if you use cobblestone generators it ges very slowly, so to advance you would still have to mine.
Ya, Solar Array factory is a very big and complicated project. It may be mainstream but I think it's ok to do because there are so many different ways to go about it. Everyone is going to have their own take on it, which is great. Here, check out my blog. I'm gonna start doing tutorials on smaller projects (like iron factory) and build up to my Array factory. The blog is kind of a rough draft without the How-to part.
That is not a bad idea. You could make an auto tree harvester setup adapted for the larger tree size. The wood yields rubber 1:1 (instead of 3:1 from extracting Resin) but it could be totally hands off. I'm gonna build it.
Ok, I just read the wiki, can't use bonemeal on these trees, and it takes about 1 MC day to grow and they don't get as big if grown outside the jungle biome. Building it anyway.
Wow i've been so stupid. Pump + 4 Redstone engines + Waterproof pipe + Geo gen + Nether = BEAST. I can get almost infinite power without having to make solar panels. Only prob is that my stuff has to be in the nether, which brings me to what i was going to ask you. Do Teleport pipes teleport stuff out of the nether into the overwold?
Not to spam you with messages or anything, but I just realized how to make a FULLY AUTOMATIC Solar Array Factory with NO EE OR QUARRIES. Once set up it will be fully auto, at least for a few weeks that is. I will be making a tutorial on it in a few days, it will be really huge, but also pretty cool.
No worries about the posts, dude. Teleports don't work from the nether to the overworld. The solution around this is to dump lava buckets into an Ender chest and then send them to the Geothermal generator. I haven't done it but I've seen vids where it works.
Fully automated factory without EE or Quarries, it has to be Mass Fabs and UU-matter, yes? Looking forward to your setup and the tutorial.
Yes, it does. The tutorial will take a while so I will give you a brief overview. The nether has very large lava lakes, usually about 200 x 200, give or take some. They are about 8 deep i measured, so there are usually about 320,000 buckets of lava in one lake. There are probably 5-10 accesibly lakes for one portal, so that means that there are around 2,240,000 buckets of lava that can be pumped from each portal location. A geothermal generator generates 20k EU per bucket for a total of 44,800,000,000 EU per portal location. Because my design features scrap generators, each UU matter takes 166,000 EU to make. So, assuming my calculations are correct, I can get 269,879 UU-matter per portal location. The UU-matter will be crafted automatically into their respective ores, which will be fed into pneumatic tubes and into the factory process. And since you can craft Sticky Resin from UU-matter, there is no need for complicated tree setups.
Problem with the tutorial. Glitch with Ender Chests causes them to lose items cross-dimensionally. Going to have to scrap my design. Sad. btw, I'm thinking about making an oil refinery tutorial. Does that seem like a good idea?
I have read a lot of posts regarding the glitchy nature of the Ender Chests, sorry to hear it didn't work out. I think a tutorial on the Oil Refinery is a great idea, I don't think there is one yet on the wiki. I just set one up myself and I noticed the wiki says two Combustions Engines will fully power the Refinery. I have two connected directly to it and it looks like more are needed. Maybe it's better to have them connected with pipes, idk. Hope this helps and good luck.
Cool, good to hear. I'm going to do a tutorial about a power plant that uses combustion engines and stores it as industrialcraft power, and will automatically turn on/off when the batbox/MFE/MFSU get full or empty. And, doesn't need water to cool the engines. "What do you do with all the fuel you made since you read Quinnjeep's Totally Awesome Oil Refinery Tutorial? Power your factory, I say! Who needs wimpy solar panels or lava hungry geothermal generators? Flip the switch and walk away, completely hands free. Gauranteed or your money back."
Damn, I'm jealous. Way to go, did you get a badge for that?
Ok, just finished reading the new tutorial. Holy god. You weren't kidding. I didn't expect it to be so huge, but I guess it makes sense given how much oil you can pump out of one of those desert geysers. Man, that's gonna be a lot of fuel. So, toying with my new power plant and seeing what it can do, it seems that an MFE can be maxed with hardly any fuel used by the engines. I have a three tank fuel reserve connected to my one refinery and it's hardly been used, and it's been powering my advanced machines with overclockers. The next step is to make an MFSU and figure out how much fuel it takes to max it out. I can tell already that it won't take much, and looking at how much can be made from a setup like your massive oil refinery, I can't even imagine. To hell with nuclear power. Sneak peak, check out my tutorial on Combustion Engine Clocks.
Well, first off I would like to say that the combustion engine clock works perfectly, and ingenious design.
But to my point. I did some research, and it turns out a single refinery can process enough fuel for over 40 Combusiton Engines. And considering I am using 5 Refineries, that at least 200 Combustion engines. I believe that's around 4,000 EU/t.
Cool, thanks man. I made two MFSUs and it is taking awhile to fill. I was powering them with just two engines but then added two more. I might be wrong, but I think it took about 7 or 8 busckets of fuel to generate 1,000,000 EU. It's still going too slow so I'm gonna double the engines again. How's the refinery doing? Are the tanks filling up yet?
Here, I'll take a video of the whole thing. Well, my good refinery. Yea, Combustion engines seem to produce 10 EU/t. They key is, because of low fuel consumption rates, to make a big power plant with like 50 of them going, giving off 350-550 EU/t. But, yea, i'll get to filmin
Quinnjeep wrote: Hmm, i thought it would be closer to 3 or 4 buckets. Im going to run some experiments later.
You might be right, I lost track. I started again after I added more engines. I now have 8 which I gave one bucket of fuel each and I noted the energy level in the MFSU. I'll let those run out and then do the math.
I just read on the BC wiki that combustions do 6 MJ/t and I thought there was a conversion page to EUs but I can't find it now.
It's happened to me before, but not lately as the experience turned me off of C Engines until I got the waterless thing working. I think it was because my engines were far enough from my base that the chunks unloaded and maybe glitched out. I don't know that much about how that works. If you're talking about restone engines/pump, even with 4 they gotta warm up a bit before they are effective.
No, I checked it out, there are still several hundred buckets of oil there, it just doesnt go through the pipe. Idk, i've been working on a singleplayer survival world lately. I'm having trouble thinking of my next tutorials. I might so something like showing how to automatically charge Lapotron Cystals then automatically teleport them to the source that needs power. Idk
That sound cool. MFSU empty, emits a signal to wireless, triggers a transposer to take a Lap from one chest to another with a tele pipe, also triggers a transposer to take a discharged lap from chest and sends it to MFSU to be charged. Wow, so many ways to do this and even gets complex if you have more than one remote MFSU. Really cool.
I'm looking for a new project myself, if you got an more ideas. Don't want to take your Lapatron system. Besides, I only got one base right now. I'm also playing SSP.
Yea, Im going to set up the tutorial. It will only be useful if you have a large power plant, or if you are using one BIG power source and need to distribute it long-distance. And yea, Im thinking of other ideas. What came to my head but I was too dumb to figger out how to do it: Charcoal generators to power steam engines if (like me) you dont use collectors or mass-condensors. Like, it grows and harvests logs than smelts and so on.
Did you know you can change the view while editing. At the top there are two tabs-Visual and Source. Visual is defalt. The other show code and if you look at the table code, it's pretty easy to figure out the pattern. It can give you a little more control over the table, allow you to add rows and columns. Hope this helps.