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NOTE: Minecraft Joules are not to be confused with Energy Units, which is the Industrial Craft 2 equivalent. Please be aware that Buildcraft engines and other machines will not work with EU, and vice versa. You will need an Energy Link to convert EU to MJ or an Engine Generator to convert MJ to EU.
|Engines||Max Energy (MJ)||Energy Generated||Max Input (MJ)||Max Output (MJ)||Piston Speed/Ticks to Extract|
|Combustion||100000||1,2, or 5 MJ/t (lava, oil, and fuel respectively)||2000||500||0.04||0.05||0.06||0.07|
|Conductive Pipes||Max Input (MJ)||Max Energy Stored (MJ)||Latency (ticks)||Power Loss (per pipe) (MJ)|
|Stone||1000 from each connected pipe||N/A||N/A||0.01|
|Cobblestone||1000 from each connected pipe||N/A||N/A||0.01|
|Gold||1000 from each connected pipe||N/A||N/A||0.001|
Data for pipe capacity is currently incomplete.
|Machine||Internal Energy Storage (MJ)||Min Input (MJ/t)||Max Input (MJ/t)||Min Activation Energy (MJ)||Min Time between Actions||Energy per Action (MJ)|
|Quarry (Build Phase)||7000||2.5||2.5||25||20||25|
|Quarry (Dig Phase)||7000||3||20||50||1||2-9|
The filler has a 40% chance of not placing a block but still using the energy it would have.
The quarry's mechanical arm moves at a speed dependent on how much energy it is able to draw from the internal storage. The exact formula for calculating movement speed is 0.015 + Energy Per Action / 200, meaning it will move at a minimum of 0.015 meters per tick, to a max of 0.015 + 9/200 = 0.06 meters per tick. In comparison, this is approximately the same speed as sneaking.
While digging, the quarry tries to perform an action every tick, which is why the energy per action is lower than other machines.