The Interdiction Torch will push away all hostile mobs (except Slimes, Magma Cubes, and Ghasts) within a 5-block radius. It has EMC value 12932. The effect is similar to that of an activated Swiftwolf's Rending Gale. It also deflects projectiles fired into the effective radius of the torch, such as arrows from Skeletons and fireballs from Blaze and Ghast. It can't stop arrows fired from an Archangel's Smite, however.
Putting an interdiction torch in an Alchemical Chest will cause the chest to produce a light level of 15 and repel mobs. The fact that it emits light means that it has ability to act as Glowstone above an Energy Collector, providing additional power to the collector.
It is also possible to create a hostile mob farm using a Deployer and block breaker. If you allow the mobs to spawn then deploy an Interdiction Torch it will repel them off of a platform where they can be further processed. Then using the block breaker you can then re-enable spawning.
The Philosopher's Stone will not be consumed by this recipe. It will remain in the crafting grid.
- Mobs can sometimes spawn in the area of the Interdiction Torch. They will not be able to move but they can still harm you. (e.g. Creepers can still explode.)
- In SSP and SMP, an occasional glitch occurs where the Alchemical Chest does not light up or repel mobs when an interdiction torch is put in it. Exiting and re-entering the game typically corrects this problem.
- In SSP and SMP, an occasional glitch occurs where the Torch's mob-repelling effect doesn't work. Placing the torch on the floor typically corrects this problem.