# BatBox

881pages on
this wiki
The BatBox is the most basic of several energy storage devices from Industrial Craft. It is able to store up to 40,000 EU (10 coal worth of energy) and can accept a maximum packet size of 32 EU from each of the 5 input faces (bigger EU packages cause the BatBox to explode). It can also emit a current of 32 EU/t from its output face. They are useful for initial energy storage, and later on, backup power for a few machines.

Like all storage units its output face is marked by a special texture, a small orange dot, which usually faces the player when the block is placed. The direction of the output face can be changed by right-clicking with a Wrench onto any of the input faces of the block; normally, this will point the output face towards the player, but holding Shift while clicking will point the output face in the opposite direction. Be aware that right-clicking the BatBox while pointing at its output face will dismantle it, while right-clicking anywhere else will change the side of the output.

Applying a Redstone signal to the BatBox will make it stop emitting power from the output face if the redstone behaviour option is set to do not output energy.

The BatBox can charge most energy storage devices. It is also very useful to implement BatBoxes to store power from Generators and also as a method of extending the reach of your Cables. A typical starter setup of Industrial devices consists of a natural generator (such as a Windmill or Solar Panel) feeding into a BatBox with a row of Copper Cable along the front of the BatBox, which feeds into any side of a Macerator, Electric Furnace, or other machines (in essence, a T-shaped network). Note that the BatBox resets the cable length energy loss calculations, so they work well to extend your power network; using up to four insulated copper cable segments from the Generator to the BatBox and up to four segments away from your BatBox to all your devices without losing any energy. Likewise, they can very easily be daisy chained to extend your storage capabilities.

When a Batbox is right clicked with an Energy Sensor Kit, it will give you an Energy Sensor Location Card, which can be used in the Industrial Information Panel to get constant info about that specific Batbox.

The BatBox is a Tier 1 energy storage device. It is simpler to craft, but otherwise inferior to the MFE Unit (Tier 2) and the MFS Unit (Tier 3).

IC2 BatBoxes are not to be confused with the RedPower Battery Box.

Effective EMC (counting the sticky resin's EMC value for rubber's EMC value): 3895

Note that the MFE unit stores 15 times the power of a BatBox, but has an equivalent EMC value of only 39,168 (EMC cost of 15 Batboxes: 58,425). In addition to taking up less space, MFEs also require less EMC to produce.

## Recipe

List of Raw Materials
5 Wooden Planks
3 Copper
12 Tin
4 Rubber
6 Redstone Dust

## Video Tutorial

<a href="./File:TEKKIT_Tutorials_Energy_Storage"></a> <a href="./File:Minecraft_Tekkit_German_HD_-_Grundlagen_Tutorial"></a> <a href="./File:Minecraft_Tekkit_Classic_Tutorial_DE_HD_-_Batterien_und_Transformatoren"></a> <a href="./File:Minecraft_Technic_Part_4._Batbox,_Solar_Power,_Wind_Power_and_the_Wrench!"></a> <a href="./File:TGP_Tekkit_-_Episode_4_-_Industrial_Craft_(Getting_Started)"></a> <a href="./File:Гайд_по_Industrial_Craft_2_-_BatBox,_MFE,_MFSU_(Аккумуляторы)"></a> <a href="./File:How_to_Get_Power_in_Tekkit"></a> <a href="./File:Batbox_-_Minecraft_In_Minutes"></a>

<a href="./File:FTB_Industrial_Craft_-_The_BatBox_(EU_Storage_I)_Explanation"></a>

[[Link t'$Bold text$[[Link title'Italic text''Italic text''''Bold text''''Bold text''''Bold text''''Bold text''''Bold text''''Bold text''''Bold textdouocu'''''''''''''''''''']]itle]]

## Start a Discussion Discussions about BatBox

• #### Compressers

7 messages
• This is entirely unrelated to Compressors.
• COMPRESSORS!!!! You might as well talk about Nikolite on the Volcano page!
• #### BatBox goes to 32 EU then resets to 0 EU. Can anyone help?

2 messages
• Ok, I'm newer to Tekkit Classic. I still have a nice understanding of IC2 machines. So, I have a Generator, next to it a BatBox, the...
• Unless you have a bug, the only reason the batbox should go from 32 to 0 is when it powers something since it sends 32 EU sized packets. ...